Early Finisher Activities for Kindergarten and 1st Grade

Someone always finishes first. The hard part is giving that kid something worth doing that doesn't pull you off the kids who are still working.

The early finisher activities that work best run without you, review a skill you've already taught and stop cleanly when it's time to move on. Below are the ones that fit kindergarten and 1st grade, on a screen and on paper.

What makes a good early finisher activity

It needs no help from you. Kids should start it, play it and get unstuck without raising a hand.

It reviews. It doesn't teach. Stick to skills the class has already had.

It's easy to stop. Short rounds beat long projects, so a kid can put it down when the class is ready.

Keep the spot and the routine the same, so kids stop asking what to do next.

Set up an early finisher station

  1. Pick one spot: a Chromebook, iPad or laptop, or a bin by the door.
  2. Teach the routine once: finish your work, check it, then go to the station.
  3. Keep a short list of games that match this unit. Swap the list when the unit changes.
  4. Set a stop signal, like a chime, so kids know when to come back.

Digital picks for kindergarten

Each game practices one skill. Almost every game gives a hint when an answer is off, so kids can keep going on their own.

Digital picks for 1st grade

Why a screen works here

Open a Chromebook, iPad or laptop browser. The games run there with nothing to install.

Students don't get logins. Only the teacher signs in. Ads and chat stay out of the games, and nothing inside them costs real money. Once a no-account game has been opened, it also works offline, which helps when the wifi drops.

Paper early finishers

Not every early finisher should be a screen. Keep a bin of no-prep printables next to the station.

Teacher Games makes no-prep math and reading games for K-2, the classroom games Bright Minds Club grew out of. In December, the Christmas math games work well as early finishers: see Christmas math games.

Pair a printable with something hands-on: counters for counting games, play coins for money games or pattern blocks for shapes.

See all Teacher Games on TpT

Two ways to use these games

For your classroom: Teacher Games on TpT

  • Download once and keep it.
  • Opens in a web browser and plays offline.
  • $3 a game, bundles available.
See Teacher Games on TpT

For home: Bright Minds Club

  • 129 games online, with a profile and stars for each kid.
  • Plays in a web browser.
  • 14 days free, then $9 a month or $79 a year.
Start your 14-day trial

Want to try first? Play 5 club games with no account.

FAQ

What are good early finisher activities for kindergarten?

Short activities kids can do on their own that review a skill they already know. A one-skill game like Make Ten Ladybugs, Shape Safari or Letter Twins works well. So does a bin of no-prep printables with counters.

What can 1st graders do when they finish early?

Practice that runs itself: Doubles Dominoes for adding, Base Ten Builders for tens and ones, Tick Tock Time for clocks, or Blend Builders and Silent E Magic for phonics.

Are there free early finisher activities?

Piggy Bank Coin Counting, Which Is Worth More?, Shape Safari, Word Builder and Tick Tock Time need no account. Membership opens every other game in the club: 14 days free, then $9 a month or $79 a year. We'll email you 3 days before your first charge. Cancel anytime.

Do the games work on classroom Chromebooks and iPads?

Yes. Chromebook, iPad and laptop browsers all work, with nothing to install. Kids don't need their own logins.

How do I keep early finishers from distracting the class?

Use one spot and one routine. Pick games the class already knows how to play, and set a stop signal so kids come back when it's time.

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