Change Maker

A customer pays $1. Tap coins from the drawer to give back exactly the right change.

Change Maker game cover: making change practice for Grade 2

What your child does

A customer buys an item and pays $1. Your child taps coins from the drawer to make the change. Too little and the game says to keep going; too much and it asks them to take some back. Exact change wins the round.

The skill it builds

This practices making change with pennies, nickels, dimes and quarters, all available from round one. Goals start small (under 10¢) and grow up to 99¢ as rounds are won. There are no timers, and a wrong try never removes progress.

How to play it

Change Maker is part of the full Bright Minds Club library of 40 games. Start a 14-day free trial to play it, or try the free games first with no account.

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At a glance

Grades
2nd grade
Subject
Math
Skill
Money and coins
Learning trail
Math trail, stop 6 of 33
Access
Members (14-day free trial)
Good to know
No timers

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