What your child does
A customer buys an item and pays $1. Your child taps coins from the drawer to make the change. Too little and the game says to keep going; too much and it asks them to take some back. Exact change wins the round.
The skill it builds
This practices making change with pennies, nickels, dimes and quarters, all available from round one. Goals start small (under 10¢) and grow up to 99¢ as rounds are won. There are no timers, and a wrong try never removes progress.
How to play it
Change Maker is part of the full Bright Minds Club library of 40 games. Start a 14-day free trial to play it, or try the free games first with no account.
Play Change Maker in Bright Minds Club. All 40 games, every kid in the family, 14 days free.
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At a glance
- Grades
- 2nd grade
- Subject
- Math
- Skill
- Money and coins
- Learning trail
- Math trail, stop 6 of 33
- Access
- Members (14-day free trial)
- Good to know
- No timers
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