Candy Corn Change Maker

Monsters buy candy corn at your stand. Count up from the price to what they paid and give back the change.

Candy Corn Change Maker game cover: making change practice for Grade 2

What your child does

Monsters buy candy at your child's Candy Corn Stand. Your child counts up from the price to what the monster paid and taps coins to give back the change. Too much change? They tap a coin in the tray to take it back.

The skill it builds

This is making change by counting up from the price. Kids make change from a dime, a quarter, and a dollar, with a hint button and a glowing coin to help when they're stuck.

How to play it

Candy Corn Change Maker is part of the full Bright Minds Club library of 40 games. Start a 14-day free trial to play it, or try the free games first with no account.

Play Candy Corn Change Maker in Bright Minds Club. All 40 games, every kid in the family, 14 days free.

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At a glance

Grades
2nd grade
Subject
Math
Skill
Money and coins
Learning trail
Math trail, stop 9 of 33
Access
Members (14-day free trial)
Good to know
A “Tap me for a hint” helper

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