What your child does
Your child reads a part like tiny hooks to stick to fur and taps the animal or plant that has it: burr, cat or gecko. The cat's Copy Machine then turns it into an invention, like a strap shoe.
The skill it builds
Copying nature to solve problems in three levels: Nature's Tools, Solve the Problem, then Invention Match, with pairs like turtle shell and bike helmet.
How to try it
Copycat Inventors comes with Bright Minds Club membership: 14 days free, then $9 a month or $79 a year. We'll email you 3 days before your first charge. Cancel anytime. Or try a no-account game first: Piggy Bank Coin Counting, Which Is Worth More?, Shape Safari, Word Builder, Tick Tock Time.
Play Copycat Inventors in Bright Minds Club. All games, every kid in the family. Try it for 14 days.
Start your 14-day trial See pricing14 days free, then $9 a month or $79 a year. We'll email you 3 days before your first charge. Cancel anytime. Works on iPad, Chromebook and laptop browsers.
Not sure yet? Play some games with no account.
At a glance
- Grades
- Kindergarten, 1st grade and 2nd grade
- Subject
- Discover
- Skill
- Science and nature
- Learning trail
- Discover trail, stop 21 of 22
- Access
- Members (14-day trial)
- Good to know
- A “Tap me for a hint” helper
Related games
Games that go well with Copycat Inventors:
More for parents: All science and nature games · Games by grade · Browse all games · Parent guides
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